How will you explain the packet losses that appear in the second hop, third hop and sixth hop? It says there are 11%, 24% and 93% losses. Now do I have packet loss or not? When I play with my interface ipv4 MTU values, my packet loss in the second hop disappears completely, but this time my packet loss in the third hop and my packet loss in the sixth hop are still not resolved and remain. So I have a problem and it's affecting the game. Now, since I cannot intervene in these devices in the network layers, how can I detect the packet losses occurring in these devices and complain to the relevant business to solve my problem? I say that I have a problem, they call me and say that they will test it. They say, sir, we did the necessary checks, but we did not see any problems. I get up and go to their office, they say yes sir, there is a problem, but we do not accept it as a problem, it is something we ignore, unfortunately we can solve it, but as a business we will not solve it. I need to complain about this institution, but I need proof that I am having a problem. I will even file a lawsuit if necessary, but I need an official document. I don't think the Pingplotter app will be a proof. How can I prove that I am somehow experiencing packet loss? Or if I'm not alive, what is the explanation for why sometimes my bullets go in my games and sometimes they don't? Sometimes the game is smooth and fluid, but sometimes it freezes, it feels like there is lag, it gives me a headache, it makes me feel like my character is having difficulty walking even though I press W. But the opposing team can hit them very quickly and their bullets go smoothly. So where exactly is my problem and how can I make the necessary determination that I have this problem and how can I present my evidence to the court? Please show me how I can prove packet loss or whatever problem I'm experiencing.